/*  
**		File:	  AppDialogs.c
**
**		Contains: Input and status utitiles for MacOS SoupDrink application
**                For the main MacOS file, see "SoupDrink.c" in this folder
**                For the main Windows file, see "SOUPDRNK.C" in the Windows folder
**
**                Nearly all of the DIL code can be found in the file "engine.c".
**
**		Written by:	Rob Langhorne, mods by David Fedor
**
**      Copyright  1995-1996 by Apple Computer, Inc.  All rights reserved.
**
**      You may incorporate this sample code into your applications without
**      restriction.  This sample code has been provided "AS IS" and the
**      responsibility for its operation is 100% yours.  You are not
**      permitted to modify and redistribute the source as "DTS Sample Code."
**      If you are going to re-distribute the source, we require that you
**      make it clear in the source that the code was descended from
**      Apple-provided sample code, but that you've made changes.
*/

#include <Dialogs.h>
#include <String.h>
#include <Strings.h>
#include "AppDialogs.h"

// ok_outline
//
// outlines the "OK" button with a heavy border
ok_outline(DialogPtr theDialog,short item)
{
	CGrafPtr	oldPort;
	short		itemType;
	Rect		itemRect;
	Handle		itemHdl;
	
	GetDItem(theDialog,item,&itemType,&itemHdl,&itemRect);
	if((**(ControlHandle)itemHdl).contrlHilite == 0xff)		/* cntrl is inactive */
		return 0;

	GetPort( (GrafPtr *)&oldPort);
	SetPort(theDialog);
	PenSize(3,3);
	InsetRect(&itemRect,-4,-4);
	FrameRoundRect(&itemRect,16,16);
	PenSize(1,1);
	SetPort( (GrafPtr)oldPort);
	return 0;
}

Boolean inputDialog(char *inputText, char* initString, char* label)
{
  	DialogRecord 	Dialog;
  	short			Item;
	short			itemType;
	Rect			itemRect;
	Handle			txHdl;
	Str255			tempStr ;
	Str255			initStr ;
	
  	GetNewDialog (kInputDialog, &Dialog, (WindowPtr)-1); /***** errors? */


	GetDItem((DialogPtr)&Dialog, LABEL, &itemType, &txHdl, &itemRect);
	strcpy((char*) initStr, label);
	c2pstr((char*) initStr);
	SetIText(txHdl,initStr);

	GetDItem((DialogPtr)&Dialog, INPUT_TEXT, &itemType, &txHdl, &itemRect);
	strcpy((char*) initStr, initString);
	c2pstr((char*) initStr);
	SetIText(txHdl,initStr);
	SelIText((DialogPtr)&Dialog, INPUT_TEXT, 0, 32767);  // select the text for them, in case they want to change it

	ok_outline ((DialogPtr)&Dialog, OK) ;
  	do 
  	{
		ModalDialog (NULL, &Item);
 	} while ((Item != OK) && (Item != CANCEL)) ;
	
	if (Item == OK)
	{
		GetIText(txHdl,tempStr);
		p2cstr(tempStr);
	
		strcpy(inputText, (char *)tempStr);
	}
	else
		*inputText = '\0';	// zero-length string indicates cancel.
		
	CloseDialog ((DialogPtr)&Dialog);
	
	return true;

}


void PostAlertMessage(char*a, char*b, char*c, char*d)
{
	Str255 aa, bb, cc, dd;
	strcpy(( char*) aa, a); strcpy(( char*) bb, b); 
	strcpy(( char*) cc, c); strcpy(( char*) dd, d);
	ParamText(c2pstr((char*)aa), c2pstr((char*)bb), c2pstr((char*)cc), c2pstr((char*)dd));
	Alert(kInfoDialog, nil);
}


/*
 * ShowSplash
 *
 * Show our splash screen
 */
void ShowSplash(DialogPtr *splash) 
{
    long		pause;			//	For use in delay
	Handle		Hdl=nil;		

	*splash = GetNewDialog(kSplashDialog, nil, (WindowPtr)-1) ;
	if (*splash) {
		SetPort(*splash);
		ShowWindow(*splash);
		DrawDialog(*splash);

		Delay(60L,&pause);
	}
}

/*
 * HideSplash
 *
 * Hide our splash screen
 */
void HideSplash(DialogPtr splash) 
{
	if (splash) {
		HideWindow(splash);
		DisposeDialog(splash);
	}
}

